Stop the DfK from gaining entrance to the warehouse. This is the thirty-first scenario mission in Jagged Alliance: Deadly Games. Here, you are tasked by Gus Tarballs to stop the DFk from entering a warehouse.
Reward[]
$20,000
Walkthrough[]
This is a easy mission like Mission 29 and very relaxing after the last. Your team is drop off as said in warehouse. It is surrounded by trees creating X-shaped paths leading diagonally to the warehouse and the paths form an X-shape. It is a Metavira-terrain if you go outside but you get limited time limits. The first crate to the north-west inside contains a land mine. there's a key next to the door to its left. There's another key next to another door on the west. There another crate to the right of the door with a land mine inside. On the east or right of the warehouse is yet another crate with a grenade launcher. Diagonally left is another crate with two tear gas grenades and in the north-east corner is yet another crate with a land mine. To the left of that crate is another crate with two mustard gas grenades. The remaining two crates in the north-west corners containing 9mm ammo and two hand grenades. Depending on the DFk forces accuracy, they may or may not snipe at you team.