Sector 2 lies on the north-west coast of Metavira.
Overview[]
A walled off compound with many of locked doors. The west side of the compound contains one bigger building and two smaller. The east side contains a garden. The approximately half of the sector is covered with water to the north side of the compound. There is also a lake in the center area.
Sector has four Fallow Trees.
Walkthrough[]
Players can enter the sector from the north of Sector 12 or from the west of Sector 3 although advanced players chose the latter way. The fortress is only accessible
If you enter via sector 3, take a high quality live plastic or live explosive with you and ensure you have a merc that knows how to lay it. Move your mercs away except the one with the live explosive or plastic and plant it on the lower small wall on the north-eastern vertical wall. Move that merc away to escape the explosive path, move the other mercs, particularly the sharpshooters, south of that wall. Once that wall is destroyed, wait or the turn. Enemies, hearing that explosion, will approach and your shooters can pick them off. A red shirt may surprise you from the south If you're lucky, red-shirts will appear and your mercs will interrupt them and can pick them off. If not, send your team through the destroyed wall and split them up. Some head along the top of the large building, cautiously. Another with your locksmith clears that building. The third, clears all the open spaces. Once you've conquered the sector, do not rest or pick up items, as enemies will attack from Sector 1 or Santino's hideout. Prepare your mercs in corners or trees and repel all attacks. As usual, the more you kill, the less enemies you will face when assaulting sector 1.
As there are many useful items, you'll may have to pick up some the next day.
Points of interest[]
South-west building[]
There are two locked doors, both facing west. The upper is at lock strength 98, the lower at lock strength 90. The lower one can be unlocked with a key from one of the red shirts. Entering reveals a bedroom with another key on a nightstand. The rest of the place is empty, that includes the bathroom to the north.
North west building[]
The front door is locked at lock strength 46. Upon entering, you'll find a padlock key in the shelves on the north wall, this key unlocks the store room in the big house. In a drawer next to the south bed, you'll find a first aid kit.
Big building[]
There are four entrances, almost all locked. Inside is a hallway with three panels. The south panel opens the south and east door as well as the north gate. The middle panel opens the door on the north side of the building. The north panel closes and locks all the doors, except the door on the north side.
Unlocking the door leading into the next room reveals a store room. On the north wall is a panel that locks the north entrance. There are three crates here and a box. The box is empty as well as the middle crate, but the other two contain a chunk of steel and a tube of compound 17. The final door is padlocked but the key can be found in one of the other buildings. Inside is another store room with bunch of panels on the wall. The one in the north east corner closes and locks the south west entrance door. The panel on the west wall triggers a delayed explosion of the three doors leading outside to the east, triggering the panel gives you the detonator. The middle panel of the north wall is empty. There are four crates and two boxes here. The boxes contains a two scopes, the crates contain two tubes of compound 17 and two M-16 rifles.
It is best not to touch any panel as it is confusing which one locks and unlocks.
North east supply crates[]
At the north east part of the compound, north of the garden are seven crates stacked against the wall. They contain two mines, an explosive, plastic explosive and rigged live plastic.
South supply crates[]
At the south end of the garden you'll find four crates containing a rigged grenade and two tear gas grenades, one is rigged.
Items[]
- 1 x Live Plastic (Rigged at Level 4)
- 1 x Plastic Explosive (91%)
- 1 x Explosive (86%)
- 1 x Land Mine (83%)
- 1 x Land Mine (90%)
- 1 x First Aid Kit (80%)
- 1 x Padlock Key (opens door lock strength 95)
- 1 x Key (opens door lock strength 94)
- 1 x M-16 (92%)
- 1 x M-16 (80%)
- 1 x Compound 17 (98%)
- 1 x Sniper Scope (99%)
- 1 x Compound 17 (92%)
- 1 x Chunk of Steel (88%)
- 1 x Compound 17 (98%)
- 1 x Sniper Scope (91%)
- 1 x Tear Gas Grenade (Rigged at Level 6)
- 1 x Tear Gas Grenade (98%)
- 1 x Hand Grenade (Rigged at Level 3)
Items dropped by red-shirts may include:
- 1 x Key (opens door lock strength 90)
- 1 x Stun Grenade (89%)
- 2 x M-14 ammo
- 1 x Key (opens door lock strength 88)
- 1 x Stun Grenade (100%)
- 1 x Stun Grenade (100%)
- 2 x .12g ammo
- 1 x Oil Can (54%)
- 1 x Hand Grenade (58%)
- 1 x Hand Grenade (Rigged at Level 7)
- 2 x M-14 ammo
Possible Bug[]
In some versions, after you capture this sector with four trees, you can harvest only three.