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(Larry Roachburn has an explosives rating of 92 and a medical and marksmenship rating around 75. I changed the line about him being useless when he's sober because he's not a useless character whatsoever... Unless he gets drunk.)
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The '''More Economic Recruiting Center (M.E.R.C.)''', [[A.I.M.]]'s bargain-basement competitor, is introduced in [[Jagged Alliance 2]]. It was set up by [[Speck T. Kline]], a former [[A.I.M.]] operative.
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The '''More Economic Recruiting Center (M.E.R.C.)''', [[A.I.M.]]'s bargain-basement competitor, is introduced in [[Jagged Alliance 2]]. It was founded by [[Speck T. Kline]] and [[Biff Apscott]], both former [[A.I.M.]] operatives.
   
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== Description ==
Personnel initially offered by Speck are usually very cheap, but rather useless. For instance, Biff and Flo are terrible soldiers but make great teachers, especially if they work together.
 
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Personnel initially offered by Speck are very cheap, but consisting of mainly amateurs and criminals with little to no combat-experience. As the roster expands, so does the average skill of the mercenaries available. While most of the M.E.R.C. roster makes for poor soldiers in the short term, their low rates can make them very cost-efficient as they improve - Providing you can keep them alive for long enough.
Larry Roachburn is a talented medic and explosives expert, but becomes completely useless when he relapses into alcoholism (he even has different stats when drunk).
 
   
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M.E.R.C. mercs work strictly under daily rates, with no discounts or options for long-term deals available. As Speck will tell you, however, payment is not required upfront, nor is it requierd to be paid by the day, but instead accrues on your M.E.R.C. account, to be paid when you are ready to pay. While Speck won't press the commander for their wages, he will eventually bring it up if enough time has passed. If a week passes without pay, the player will receive an email reminding them of their outstanding balance, and if several more days pass after that, the mercenaries themselves will voice their concerns, having been contacted by Speck. Any longer than that, and they will simply quit.
They work for daily wages, but they don't have to get paid up front. Speck won't press the commander for their wages, but will eventually bring it up.
 
   
At the beginning your choice is just 6 mercs from the total of 10. To be able to hire the rest you have to employ some of the initial ones and keep paying for their services. Without this incentive, Speck will complain about funds being insufficient to recruit new personnel.
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At the beginning, your choice consists of 6 mercenaries. Speck will expand the roster over time if you make use of (and pay for in a timely manner) M.E.R.C.'s services. As more money is paid to M.E.R.C., Speck will bring aboard more and better mercenaries to expand the roster. If you never make use of M.E.R.C., however, the roster will remain the same for the duration of the game, and Speck will complain about funds being worryingly low and eventually will dissolve M.E.R.C..
   
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M.E.R.C. is disbanded by the time [[Jagged Alliance: Crossfire]] takes place, though several former M.E.R.C. mercenaries will be found in A.I.M.'s employ, having undergone extensive retraining to become properly able mercenaries.
==List of M.E.R.C. operatives==
 
=== Available in [[Jagged Alliance 2]] ===
 
   
 
==List of operatives==
 
=== [[Jagged Alliance 2]] ===
 
*[[Biff Apscott]]
 
*[[Biff Apscott]]
*[[Thorton "Bubba" Jones]]
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*[[Frankie "Haywire" Gordon]]
*[[Jim "Cougar" Wallace]]
 
*[[Florence Gabriel|Florence "Flo" Gabriel]]
 
 
*[[Doug "Gasket" Milton]]
 
*[[Doug "Gasket" Milton]]
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*[[Bill "Razor" Lamont]]
 
*[[Florence "Flo" Gabriel]]
 
*[[Tim "Gumpy" Hillman]]
 
*[[Tim "Gumpy" Hillman]]
*[[Frankie "Haywire" Gordon]]
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*[[Thorton "Bubba" Jones]]
 
*[[Larry Roachburn]]
 
*[[Larry Roachburn]]
 
*[[Tim "Numb" Sutton]]
 
*[[Tim "Numb" Sutton]]
*[[Bill "Razor" Lamont]]
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*[[Jim "Cougar" Wallace]]
   
==== New operatives available in [[Jagged Alliance 2: Unfinished Business|Unfinished Business]] ====
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=== [[Jagged Alliance 2: Unfinished Business]] ===
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''Unfinished Business'' adds two new mercenaries:
   
 
*[[Gaston Cavalier]]
 
*[[Gaston Cavalier]]
 
*[[Lt. "Stogie" Horge]]
 
*[[Lt. "Stogie" Horge]]
   
=== Available in [[Jagged Alliance 2: Wildfire]] ===
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=== [[Jagged Alliance 2: Wildfire]] ===
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In ''Wildfire'' most mercenaries from ''Jagged Alliance 2'' have returned, however some A.I.M. mercenaries have been replaced by new ones. The replaced ones either died, resigned or moved to M.E.R.C. (notably [[Keith "Blood" Hanson|Blood]], [[Frank "Hitman" Hennessy|Hitman]], [[Sheila "Scope" Sterling|Scope]] and [[Stephen Rothman|Stephan]]).
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==Notes==
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*M.E.R.C. is a parody on start-up businesses, especially those founded by tech people. They suck up to their clients (or rather, their only client, you) and their website bears typical traits of amateur web pages of the 90's, with poor design, technical problems, the owner boasting about minor improvements and themselves and using "fancy" tricks (Javascript was all-new back then) without regard to user experience. M.E.R.C.'s site design is a laughingly poor imitation of the old A.I.M. site from JA1.
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== See also ==
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* [[I.M.P.]]
 
[[Category:Jagged Alliance 2]]
 
[[Category:Jagged Alliance 2]]
 
[[Category:Article stubs]]
 
[[Category:Article stubs]]
 
[[Category:M.E.R.C.]]
 
[[Category:M.E.R.C.]]
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[[Category:Factions]]

Revision as of 10:46, 22 March 2018

M.E.R.C.

The More Economic Recruiting Center (M.E.R.C.), A.I.M.'s bargain-basement competitor, is introduced in Jagged Alliance 2. It was founded by Speck T. Kline and Biff Apscott, both former A.I.M. operatives.

Description

Personnel initially offered by Speck are very cheap, but consisting of mainly amateurs and criminals with little to no combat-experience. As the roster expands, so does the average skill of the mercenaries available. While most of the M.E.R.C. roster makes for poor soldiers in the short term, their low rates can make them very cost-efficient as they improve - Providing you can keep them alive for long enough.

M.E.R.C. mercs work strictly under daily rates, with no discounts or options for long-term deals available. As Speck will tell you, however, payment is not required upfront, nor is it requierd to be paid by the day, but instead accrues on your M.E.R.C. account, to be paid when you are ready to pay. While Speck won't press the commander for their wages, he will eventually bring it up if enough time has passed. If a week passes without pay, the player will receive an email reminding them of their outstanding balance, and if several more days pass after that, the mercenaries themselves will voice their concerns, having been contacted by Speck. Any longer than that, and they will simply quit.

At the beginning, your choice consists of 6 mercenaries. Speck will expand the roster over time if you make use of (and pay for in a timely manner) M.E.R.C.'s services. As more money is paid to M.E.R.C., Speck will bring aboard more and better mercenaries to expand the roster. If you never make use of M.E.R.C., however, the roster will remain the same for the duration of the game, and Speck will complain about funds being worryingly low and eventually will dissolve M.E.R.C..

M.E.R.C. is disbanded by the time Jagged Alliance: Crossfire takes place, though several former M.E.R.C. mercenaries will be found in A.I.M.'s employ, having undergone extensive retraining to become properly able mercenaries.

List of operatives

Jagged Alliance 2

Jagged Alliance 2: Unfinished Business

Unfinished Business adds two new mercenaries:

Jagged Alliance 2: Wildfire

In Wildfire most mercenaries from Jagged Alliance 2 have returned, however some A.I.M. mercenaries have been replaced by new ones. The replaced ones either died, resigned or moved to M.E.R.C. (notably Blood, Hitman, Scope and Stephan).

Notes

  • M.E.R.C. is a parody on start-up businesses, especially those founded by tech people. They suck up to their clients (or rather, their only client, you) and their website bears typical traits of amateur web pages of the 90's, with poor design, technical problems, the owner boasting about minor improvements and themselves and using "fancy" tricks (Javascript was all-new back then) without regard to user experience. M.E.R.C.'s site design is a laughingly poor imitation of the old A.I.M. site from JA1.

See also