Mike is a mercenary hirable from A.I.M. He is available in Jagged Alliance, Jagged Alliance: Deadly Games. Nonplayable, an alum and an enemy in Jagged Alliance 2.
Parts of this page contain significant spoilers for Jagged Alliance 2.
Biography[]
"Little can be said about Mike, the "Mystery Mercenary", simply because little is known. Persistent rumours, however, do place him in Dallas on the day Kennedy was shot and at Stormin' Norman's pool party in Kuwait. A known fact - he only works for the extremely experienced!" - Jagged Alliance
"While undergoing negotiations for yet another pay increase, Mike suddenly withdrew from the discussion when he was informed many employers had already complained about his exaggerated rates. His current whereabouts are unknown, just like pretty much everything else about him. The last correspondence received by this office, postmarked in a small country whose name escapes us, contained threats we'd rather not recall." - Jagged Alliance 2 Alumni gallery.
Relationships[]
Likes[]
Liked by[]
Dislikes[]
- None
Disliked by[]
- None
Additional info[]
- In Jagged Alliance, Mike is available as the most expensive mercenary and not really affordable until late game. He will not join the players' team until the player has a lot of positive reputation. He starts with an M14 rifle and is an exceptional shot, with enough levels to interrupt most enemies.
- In Jagged Alliance 2, Mike isn't a hireable mercenary anymore. Eventually, the player encounters him in Arulco where it is revealed that he was hired by Deidranna and is working for the Army. Mike will always be present at the third SAM site the player clears.
- Many A.I.M. mercs will recognize Mike upon seeing him in Jagged Alliance 2 and give various reactions. Gus and Ivan view him as a traitor and will have no qualms about killing him. Others will exhibit intimidation (like Spider) or reluctance (Scully). More reactions will be heard as well if the merc delivers the final killing shot. Newer mercenaries such as Igor may have no reaction.
- Mike can be spoken to in Jagged Alliance 2 when he is encountered as an enemy. If an AIM merc who is familiar enough with Mike gets close enough, they can talk to Mike and (if the merc's leadership is high enough) find out his motivations for leaving AIM and hiring on with Deidranna, along with the usual threats.
- Mike believes Deidranna to be the "winning side" in the conflict. Most A.I.M. mercs, despite being mercenaries, are not quite as "mercenary" in their motivations, and find his perspective disgusting on moral grounds due to Deidranna's lack of regard for human rights.
- Can be hired in the 1.13 mod. The player will need characters with high leadership like Miguel to hire him when he is beaten to Critical state.
- Mike is a Level 10 merc in Jagged Alliance 2, which means he often receives interrupts in combat and detects sneaking opponents. His high skills and good weapon make him a formidable opponent and a very difficult one to be pick-pocketed. The safest way to defeat him requires at least one well-trained merc (Marksmanship above 91 will do) aimed with scoped M-24 or Dragunov (AP rounds are necessary) attacking Mike beyond the range of his weapon, while the rest of the player's team provides backup for the sniper. In case Mike is met in SAM Sites or Orta, he should be stripped of his Interrputs by a Stun Grenade and machinegunned before he wreaks havoc. The second tactics requires either light machineguns or C-7, Steyr AUG , and/or FN-FAL assault rifles to be used as a mean of securing from Mike's retribution fire.
Quotes[]
Jagged Alliance[]
- "Weren't you shown a copy of my biography?" – Initial refuse to be hired.
- "Now that you've proven yourself, I'm ready to join!" – Hired.
Jagged Alliance: Deadly Games[]
- "It's as simple as this: either you attempt to hire me or someone else will." – On call.
- "You can call me Mike. I don't have a last name." – On call.
- "I quit! Whatever team I may be on has to bag missions on a consistent basis! It's an image thing, you understand?" – Resignation after failing two mission in a row.
- "I'm not interested... I built my reputation up from the ground floor with hard work and victories. Maybe if you win the next mission, we can work something out." – Refuse to join due to fail rate being too high.
- "What are you running here, pal? An organ bank? I'm gone! You'll have to get things under control if you ever want me to come back!" – Threatening to quit because of high casualties.
- "I'm not interested... Do they have you working on a bonus-per-body system or are you just that careless with your men?" – Refuse to join due to death rate being too high.
Jagged Alliance 2 []
- "Got something to say before you die?"
- "I got the call. The cash was good. Real good, so I took the job. I don't care which side I work for."
- "Aw, don't look so surprised. It was never about the glory for me. It's about money. Point is, I'm too good to work with others. Was part of AIM for a long time."
- "Just back away. I'll give you a head start before I shoot you."
- "Target in sight. You're the target, and I don't miss."
- "You waited a long time to bring your operation up to snuff so you could hire me and now you're stiffing me? Me? Mike? The best in the business?" – Upon being dismissed.
- "...It's a bit irregular." - gory kill/rotting corpse
Death[]
- Upon encountering Mike in Jagged Alliance 2, mercs from A.I.M. familiar with Mike and his reputation will have reactions, both upon seeing Mike and upon personally killing Mike. These quotes have been collected separately on this page.
Inventory[]
Jagged Alliance/Deadly Games
- M16
- 9mm Beretta
- Kevlar Helmet
- Sun Goggles
- Extended Ear
- Spectra Vest
- 5-pocket Assault Vest
- Hand Grenade
- M16 Ammo
- 9 mm
Jagged Alliance 2
- Spectra Helmet (V.1.12) or Compound 18 Spectra Helmet (does not always drop in V.1.12)
- Spectra Vest (V.1.12) or Compound 18 Spectra Vest (does not always drop in V.1.12)
- Spectra Leggings (V.1.12) or Compound 18 Spectra Leggings (does not always drop in V.1.12)
- H&K G11
- 4.7 mm magazine x 1
- Mustard Gas Grenade x 1
- Hand Grenade x 1
- $4000
Jagged Alliance Wildfire
RPCs of Jagged Alliance 2 | |
---|---|
Omerta | Ira Smythe / Dimitri Guzzo / Carlos Dasouza / Miguel Cordona |
San Mona | Igmus "Iggy" Palkov |
Estoni | Kevin "Maddog" Cameron |
Cambria | Dr. Vincent Beaumont |
Alma | Lt. Conrad Gillitt |
Tixa | Greg "Dynamo" Duncan / Breeham "Shank" Druz |
Variable Location | Hamous / Devin Connell / Richard "Slay" Ruttwen / MadLab's Robot / Mike (1.13 only) |