The M72 LAW is an anti-tank weapon introduced in Jagged Alliance 2, also known as the LAW in-game, for Light Antitank Weapon.
Official description[]
"One hit from this light anti-tank weapon is better than a one way ticket to judgement day, no judge, no jury, and all executioner."
Pros: Long Range, High Damage
Cons: Slow Firing, No Burst Fire, Small Magazine
Locations[]
- Sector G2 and H2, Grumm - single LAWs are amongst the variety of explosives found in the factories here.
- Sector N7 - many LAWs in varied condition (between 50% and 90%) can be found stashed in crates and on the small assembly in the complex here.
- Enemies in random sectors south to Tixa, later in the game.
- Bobby Ray's.
Tips & Tricks[]
- The LAW is a single shot high explosive weapon that plays a few important roles in combat. First and foremostly, it deals a large amount of damage over a modestly wide radius, and is an effective tool for dealing with tanks and packed groups of enemies.
- The amount of damage dealt by LAW depends on its condition - the better condition, the more damage it deals. For example, it takes two hits from a mint condition LAW at tank's side armor to disable it, while using lower condition LAWS requires at least three or four weapons to knock down a tank this way. Therefore, it is strongly advised to make sure all the LAWS planned to be used in combat are brought to 100% condition before deployment, especially since the weapon itself is pretty easy to repair. A merc with Mechanics skill around 20 (such as Hamous) will need about four hours of in-game time to bring a single LAW to 100% condition. Better-skilled mercs fix the LAWS faster.
- The weapon itself can be used to blow holes in building walls and sandbag barriers that would otherwise be impenetrable or need the use of TNT to breach.
- The LAW is mainly one of the few weapons that can effectively damage tanks. Since the player will be facing numerous tanks in and around Meduna, it is required to bring an apropriate amount of LAWs prior to assaulting the capital. Each merc can carry up to four LAWs in inventory plus an optional fifth one as a prepared weapon, though a squad of six mercs equipped with four mint condition LAWS per merc in inventory is well prepared to clear Meduna from enemy tanks. A merc with Strength around 80 in coated Spectra armor set and with C-7 rifle or FN-FAL will not be badly encumbered by four LAWS in their backpack.
- Once a LAW is fired, it is expended and turns to junk. It cannot be reloaded and is no longer of any practical use. Jake Cameron in Estoni will buy any used LAWs from the player.
- LAWs can be reloaded in Wildfire, though the detailed picture in Wildfire appears to be that of an AT-4 rather than a LAW.
