M-14 | |
General Info | |
---|---|
Ammo Type |
7.62 mm NATO |
Magazine Size |
20 rounds |
Weapon Type |
Assault Rifle |
Statistics | |
Jagged Aliance 2 |
|
Jagged Aliance 2:WF |
|
Clear |
The M-14 is a rifle appearing in the Jagged Alliance series, first appearing in Jagged Alliance.
Official description[]
"A Chinese version of the G.I. issue M14 manufactured by Norinco. This gas-operated, 7.62mm, 20-cartridge capacity, clip-loaded rifle is more powerful than a .12g, and has a range second only to the more favored M16 rifle." - Jagged Alliance
"The M-14 is about as all-American as apple pie and the 4th of July. Any A-team equipped with this rifle is gunning for victory." - Jagged Alliance 2
Pros: Long Range, High Damage
Cons: Heavy, Hard to Repair
Attachments[]
Locations[]
Jagged Alliance 1[]
- Sector 3 - one rifle and two amounts of proper ammunition.
Jagged Alliance 2 v. 1.12[]
- Alma sector H14 - one rifle this type with half-empty magazine is located in one of the crates inside the northern building.
- Grumm sector H3 - one of the mine guards has one rifle of this type. It can be pick-pocketed.
- Orta (sector K4) - randomly appears as weapon of one of the guards (for pick-pocketing.)
- Bobby Ray's Guns and Things - availability depends on game settings and progress in the game.
- Tony - randomly available in various conditions. He tends to have rifles in around 80% condition for sale.
- Enemies closer to Meduna and Grumm - depending on game settings, one enemy soldier/mercenary per sector should have such rifle. Usually it can be pick-pocketed rather than found on corpse.
Tips and Tricks[]
Jagged Alliance V.1.12.[]
- The M-14 is second the best 7.62mm NATO assault rifle right after FN-FAL in the game. It performs outstandingly when handled by a merc with good Marksmanship skill. Two shots or one burst are usually enough to take down most of enemies.
- When fitted with sniper scope, laser sight, and a bipod, it can replace the M-24 as a sniper rifle, especially if fitted with the gun barrel extender.
- The Hard to Repair con can be effectively bypassed by giving a damaged or worn out M-14 rifle to a merc with high Mechanical skill, such as Bobby "Steroid" Gontarski, Victoria "Vicki" Waters or Doug "Gasket" Milton. Those merc are skilled enough to restore the M-14 back to 100% condition within an hour of game time, providing that they have a Tool Kit.
See also[]
- FN-FAL - superior assault rifle fed with the same ammunition
- H&K G3A3 - comparable assault rifle fed with the same ammunition
- C-7 - roughly 5.56mm NATO equivalent
- AKM - Warsaw Pact equivalent