Land Mine | |
General Info | |
---|---|
Weight |
0.8 kg |
Weapon Type |
Explosive |
Statistics | |
Clear |
Official description[]
"Anti-personnel mine. Fragmentation weapon activated when stepped on. Including an anti-disturbance device inhibiting clearance with a timed neutralizing sensor."
Locations[]
Jagged Alliance[]
Planted in various sectors. Sector 3 has many mines outside the building.
Jagged Alliance: Deadly Games[]
Found in random missions or offered to you by Micky O'Brien in one of his packages. More than one can fit in a pocket of a Assault Vest now.
Jagged Alliance 2[]
- In most SAM sites and around link fences.
- Several sectors of Meduna are covered in these things. Sector N5 has lots of these.
Use[]
Apart from being used in ambushes against the enemy and fitting gaps in defence, the land mine is also a good tool for developing Explosive skills. This trick requires at least one mercenary proficient in explosives (skill level 90 upwards), such as Fidel Dahan or Barry Unger. The trainee sets the mines on the map, while the explosive specialist disarms them and passes to the trainee. The process is repeated until the trainee receives desired skill level in Explosives. Regardless of the set difficult level, the mines laid by one of the player's mercenary shall not explode when attempted to be disarmed by that mercenary or another played-controlled mercenary. The sole exception happens, when two land mines are planted in one place by a merc with low explosives skill and only one of them is successfully disarmed by that merc; the second mine explodes causing a bodily harm.
This trick works with mercenaries with any actual explosive skill (even 1) and allows to increase the skill level beyond 97. Only characters with explosive skill 0 (Hamous) cannot be trained this way.
Double traps in Sector N5[]
A couple of traps around the arena in Sector N5 contain either two land mines planted in one place, or land mine-stun grenade combination. Such hazards should be handled by mercs with explosive skill at least 90 and Wisdom score no less than 80 to make sure the trap is neutralized.
Notes[]
- Can be acquired through disarming after the merc marked its location with a blue flag. Use the hand cursor on the flag and a window will appear, asking if you want to disarm it. Use a merc which has a high explosives skill (90 should suffice) to lessen the risk of blowing yourself up. A Metal Detector can also be helpful.
- When mines are placed next to each other, detonating one of them will cause a chain explosion in the area.