Jagged Alliance Wiki
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== Weapons ==
 
== Weapons ==
 
More than 20 new weapons.
 
More than 20 new weapons.
*'''Pistols''': HK USP.
+
*'''Pistols''': HK USP, Calico M950, Colt Python, Colt 1991A1,
*'''Submachineguns''': IMI Uzi, HK UMP, [[H&K MP5A3]], HK MP7.
+
*'''Submachineguns''': IMI Uzi, HK UMP 45, [[H&K MP5A3]], HK MP7, HK 53,
  +
*'''Shotguns''': SPAS-15
 
*'''Rifles''': [[Ruger Mini-30]].
 
*'''Rifles''': [[Ruger Mini-30]].
 
*'''Assault Rifles''': [[HK 33A2]], HK G36.
 
*'''Assault Rifles''': [[HK 33A2]], HK G36.

Revision as of 05:54, 9 April 2011

Jagged Alliance 2: Wildfire is a standalone expansion pack for Jagged Alliance 2, so it doesn't require the original game. It is essentially not a new game, but a mod that was officially distributed. The plot is the same, but it contains many new features and weapons compared to original game, for instance improved enemy A.I.

Plot

Arulco's economy has completely collapsed and the country has now become a base for international drug cartels. Export of precious metals, which was the foundation of Arulco's economy, is now just a cover for the extensive export of drugs into North America.

The North American Drug Agency has been unable to affect the export of drugs through regular diplomatic channels due to the cartels' influence and has been forced to take more specific action to stop the drug trade.

You are sent in as a leader of a small band of hired guns. Your mission: the elimination of all key personnel of the Arulcan Government and, if possible, the complete extermination of the drug cartels. If successful, you will be hailed as heroes. If you fail, the Agency will deny all knowledge of the operation.

New features

  • Realistic sound effects for a new, exciting and authentic game feeling.
  • Improved overview with a 1024 x 768 resolution.
  • All sectors have been reworked. New settlements, and building density has been increased.
  • Varying landscapes with changing density of vegetation and new visual conditions in close combat.
  • 150 new items.
  • The commander can now command a squad of 10 mercenaries, in Jagged Alliance 2 only six mercs were allowed per squad.
  • More than 20 new weapons.
  • All weapons and explosives have been newly balanced with absolutely authentic characteristics - Total realism in the combination of weapons and protection systems.
  • The importance of sub-quests has been increased and now plays a major role in the game's overall flow.
  • There are new opponents and unfortunately for the player they have become a lot tougher, cleverer and unscrupulous. Differing enemy behavior demands a higher quality of varying tactics and non-linear thinking.
  • All military facilities have increased their defensive capabilities. They have added mine fields, fences, watchtowers, perimeter lighting, and alarms.


Mercenaries

Most mercenaries from Jagged Alliance 2 have returned, however some mercenaries have been replaced by new ones. Every merc's stats and equipment have been altered.

WildfireAIMmembers

New mercenaries that are available in Wildfire

Weapons

More than 20 new weapons.

  • Pistols: HK USP, Calico M950, Colt Python, Colt 1991A1,
  • Submachineguns: IMI Uzi, HK UMP 45, H&K MP5A3, HK MP7, HK 53,
  • Shotguns: SPAS-15
  • Rifles: Ruger Mini-30.
  • Assault Rifles: HK 33A2, HK G36.
  • Sniper Rifles: HK MSG90, AN-94 "Abakan", V-94 "Vzlomscik", AS "Val" and VSS "Vintorez".
  • Machine Guns: RPK-47.

External links

Igor-ja2

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