Gain control of terrorist's arm shipment. Pillage and plunder as you please. This is the sixteenth scenario mission in Jagged Alliance: Deadly Games. Here, you are tasked by Gus Tarballs to capture an arms shipment.
Reward[]
$15,000
Walkthrough[]
This is like the Weapon Shipments missions in Jagged Alliance except extremely difficult on all settings. Welcome to a terrain once again similar to Metavira, albeit no heat, There are two streams or small rivers one running north-east, the other slight east-south-east. The north-west and north-east are forested and the rest of the area has trees and bushes. The streams or rivers create a small zig-zag path and that leads to the objective area, the far south east clearing. Enemies will intercept you all from around the rivers and like you, use the vegetation as cover. Bring only weapons and ammo and a crowbar if you don't have mercs with high health - you should have acquired on from the fifth mission. A red-shirt will drop one crowbar so you might not wish to bring one. That same enemy also will drop money. Don't try to disarm the tear gas grenade red-shirt named Dayton drops unless your merc has extremely high explosive skills. It is rigged to explode. Make sure you move fast and hopefully kill off all enemies to open all crates and have space to retrieve the items. Alternatively, you can move south then east, but that may take time and expose your team. Or east then south along the treeline. You just have to touch the area near the shipment to be successful.
The arms shipment does not really contain great equipment and red shirts drop more useful items - it all depends on your view.
Arms Shipment[]
The crates and boxes contain:
- 1 x Camo Kit
- 1 x Compound 17
- 1 x .44 Ammo
- 3 x Tear Gas Grenades
- 2 x .44 Ammo
- 3 x .12 Ammo
- 1 x Kevlar Vest
- 1 x Medical Kit
- 1 x Kevlar Helmet
- 1 x Helmet
- 1 x .12 Rifle