Jagged Alliance Wiki

The accumulated military force of Queen Deidranna and her single method of maintaining control, power and wealth in the country of Arulco. They are Deidranna's arm, eyes and ears, and enact the wanton acts of oppression and misery that she orders.

Location[]

The Army is ubiquitous throughout Arulco, but are most heavily concentrated in the capital city of Meduna and the military town of Alma. Large concentrations can also be found in Orta, Tixa prison and in the Military Base (N7). Smaller concentrations are also found around the SAM Sites and Weapons Caches scattered around country.

While travelling around Arulco, there are chances that a patrol can be encountered in a random sector

Organization[]

Queen Deidranna acts as Commander-in-Chief, with actual delegation of command divided amongst a collection of generals, majors and lieutenants. Training of conscripts takes place in Alma, and the military base there supports a tactical headquarters as well as a training and barracks facility.

Composition[]

The Army itself is comprised of a mixture of foreign and hired mercenaries, local conscripts, and members of the original Arulco armed forces from the period before her regime. Training, equipment and skill vary wildly amongst the soldiers and many recruits are equipped with little more than a pistol and a few bullets before being sent on patrol.

Heavy armor is present in the form of tanks, though these are kept to the areas in and around Meduna, at least in-game. In V.1.12, the tanks do not move further than Meduna and nearby sectors, they serve as bunkers.

The Queen continually buffers the size of her army by conscripting any man who is able and young enough to fight. As Jagged Alliance 2 progresses, and she begins to lose men, she bolsters her forces with foreign mercenaries, paid for by her accumulated wealth. These mercenaries and soldiers are a much stronger and more able fighting force than the recruits and conscripts.

These soldiers are distinguishable in-game through the color of their shirts.

  • Yellow Shirts - Administrator/Police (only males in V.1.12.)
    • Very lightly armed and often wearing little to no armor (one or two per sector may wear a Flak Jacket), these combatants are more like security guards than actual soldiers. They tend to have little training and perform poorly in pitched combat. They are often armed with various pistols and occasionally (around one for every five encounteted in V.1.12.) a submachine gun ( Thompson M1A1 or Type 85). Can be seen defending the first few city sectors in Experienced difficulty and above, after which they will disappear.
  • Red Shirts - Regular Army, Soldiers (only males in V.1.12.)
    • The rank and file, these make up the backbone of the army and the vast majority of the enemy the player will encounter. Their skill varies wildly depending on their rank, ranging from Recruit to Captain, and are largely better trained and equipped than Yellow Shirts, though they generally lack advanced training or extensive combat experience.
    • In Jagged Alliance 2 V.1.12, they are mostly armed with the following: Ruger Mini-14 or SKS rifles, Remington M870 or SPAS-15 shotguns (usually up to two per sector), H&K MP5K, Type 85, or MAC-10 submachineguns (those in settlements may carry Thompson M1A1), various pistols (in Nothern sectors of Arulco), AKM, AK-74 and H&K G41 assault rifles (sectors south to Drassen and Chitzena), Dragunov or M-24 sniper rifles (often without scopes) and melee weapons such as Machetes. At least one soldier per sector will have body armor - either Flak Jacket or Kevlar Vest (sometimes Guardian Vest)with/or Steel Helmet and/or Kevlar Helmet. Killed soldiers may have grenades, and similar secondary equipment with themselves. Their equipment is always below 100% condition.
  • Black Shirts - Queen's Guard, Elite Forces (males and females)
    • Highly skilled soldiers and commanders often seen leading groups of Red Shirts into battle. These soldiers always come well-trained and are lavishly equipped with the best arms and armor available, making them highly effective in combat. Elites can also be seen wearing camouflage. Squads of elites often act as a response team to aggressive actions taken against their garrisons, and can present a serious challenge to players seeking to defend newly acquired territories.
    • Start appearing right around conquering the second city.
    • Several sectors of Meduna are garrisoned entirely with elites.
    • Those soldiers carry excellent equipment worth taking over. Each unit per sector always carries the following: C-7 (often with a Laser Scope), FN-FAL (often with a Laser Scope), M-24 (more often with a Sniper Scope), at least one M72 LAW and Spectra armor suits. Those encountered around Meduna and Grumm usually have a single light machinegun (H&K 21 and FN Minimi seem most common) and/or Mortar per patrol. Their equipment is between 80% and 90% condition.

Notable Figures[]