Jagged Alliance Wiki
Colt Commando
General Info
Ammo Type

5.56 mm

Magazine Size

30 rounds

Weight

2.6 kg

Weapon Type

SMG

Statistics
Jagged Aliance 2
  • Damage: 29
  • Range: 20
  • AP: 6/10
Jagged Aliance 2:WF
  • Damage: 35
  • Range: 21
  • AP: 4/8
Clear

The Colt Commando is a 5.56mm rifle which appears in game. It offers a substantial improvement over the H&K 53 until the midgame, while still being a good choice close quarter battles later in the game. Effectively a heavy submachinegun, the Colt Commando can be mounted with rifle accessories.

Official description[]

"This mini version of the M-16 is a prized tool for knocking off noisy neighbors and petty dictators."

Pros: Quick Firing

Cons: None

Attachments[]

Locations[]

Jagged Alliance 2[]

  • Enemy soldiers around and inside the Cambria, Alma,and Chitzena sectors. Depending on Difficulty settings and Merc levels, at least one enemy soldier will have this weapon.
  • One of the buildings in the commercial district of Cambria has one of these, along with (most of the time) an AK-74, some ammo and some grenades (stun, 40mm HE or frag) on a workbench. It can be recognized by its sliding door. The site has to be approached with caution, as this building is sturdily locked and boobytrapped.
  • Bobby Ray's - used and mint conditions available.
  • The preferred weapon of the Kingpin mafia. The player will end up with several of these if you decide to raid San Mona.
  • The Starting Weapon of Carl "Reaper" Sheppards.

Tips & Tricks[]

The Commando is best kept in single fire mode most of the time, as it remains most accurate that way. Burst fire is only recommended when attempting to force the enemy into a crouching or lying position or at a very short ranges. This should only be done from close to medium range.

External links[]