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How to create your own mercenary[]

Open the email from Psych Pro Inc. (IMP) and go to their homepage (email and Internet is part of your in game laptop). The activation code is mentioned in the IMP email, it is XEP624. You start creating your own mercenaries by typing your name, call sign, choosing a gender, picture, and voice. Then, depending on your JA2 version, you will be able to either choose your skills (v1.13) or have the game select them for you by answering a questionnaire (Vanilla). After determining your skills, you get to distribute point on the physical attributes of your mercenary; however there will be limitations to the minimum and maximum ability scores you can select. Your starting equipment depends on your starting skills. A few things you can't choose are the colors of your clothes and your form of body, the later depends on your strength and agility score.

How to answer the questions to get what you want[]

Question 1 - 1. Martial Arts 2. None 3. Hand to Hand combat 4. Lock Picking 5. Throwing 6. Optimism
Question 2 - 1. Teaching 2. None 3. Psycho Personality 4. Friendly personality
Question 3 - 1. Lock Picking 2. None 3. Stealth 4. Normal personality
Question 4 - 1. Automatic Weapons 2. Friendly Personality 3. Normal Personality 4. None 5. None
Question 5 - 1. None 2. None 3. Aggressive Personality 4. None
Question 6 - 1. None 2. Night Ops 3. None 4. None 5. None
Question 7 - 1. Electronics 2. Knifing 3. Night Ops 4. None
Question 8 - 1. Ambidextrous 2. None 3. Optimistic Personality 4. Psycho Personality
Question 9 - The answers to this question have no effect on skills/personality.
Question 10 - The answers to this question have no effect on skills/personality.
Question 11 - 1. None 2. Teaching 3. Aggressive Personality 4. Normal Personality 5. None
Question 12 - 1. Martial Arts 2. Knifing 3. None 4. Automatic Weapons 5. Hand to Hand combat 6. Electronics 7. None 8. None
Question 13 - 1. None 2. Normal Personality 3. Normal Personality 4. None
Question 14 - 1. Stealth 2. Normal Personality 3. None 4. None
Question 15 - 1. Throwing 2. Ambidextrous 3. None 4. None
Question 16 - The answers to this question have no effect on skills/personality.

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